Well, now I know. Here is an example of some code I just wrote:
if (doDeficitCalc)
{
throw
new ApplicationException("Need to implement deficit weight rating");
}
else
{
// Linear interpolation from top of range to bottom for speed
double x1 = rateBreakList[0];
double x2 = rateBreakList[rateBreakList.Count - 1];
double y1 = rateList[0];
double y2 = rateList[rateList.Count - 1];
double frac = weight/(x2 - x1);
double yResult = y1 + (frac*(y2 - y1));
retWeight = yResult;
}
ReSharper correctly warns me that the else statement is redundant as shown below:
So, if I hover over the “if” statement, I get the chance to invert the if clause
When I accept the invert if, I now get:
if (!doDeficitCalc)
{
// Linear interpolation from top of range to bottom for speed
double x1 = rateBreakList[0];
double x2 = rateBreakList[rateBreakList.Count - 1];
double y1 = rateList[0];
double y2 = rateList[rateList.Count - 1];
double frac = weight/(x2 - x1);
double yResult = y1 + (frac*(y2 - y1));
retWeight = yResult;
}
else
{
throw
new ApplicationException("Need to implement deficit weight rating");
}
Which has no warning!!! Just what I wanted with less key strokes.
Thank you again ReSharper!